Topological metaphors for structuring games (I)
Sonntag, den 27. April 2008This is a short summary on “Storyspaces and Rulespaces” from the MA in ePedagogy Design I’m currently working on. Wey-Han Tan (April 2008)
StorySpaces
Stories give in-game experiences context and contingency. There are abstract games like “Tetris” or “Add’em up“, which rely exclusively on game mechanism and aesthetics to hold the player’s attention. But in the end, […]