Archiv der Kategorie 'Gaming'

Topological metaphors for structuring games (I)

Sonntag, den 27. April 2008

This is a short summary on “Storyspaces and Rulespaces” from the MA in ePedagogy Design I’m currently working on. Wey-Han Tan (April 2008)
StorySpaces
Stories give in-game experiences context and contingency. There are abstract games like “Tetris” or “Add’em up“, which rely exclusively on game mechanism and aesthetics to hold the player’s attention. But in the end, […]

Creating Tension - and then what?

Dienstag, den 8. April 2008

Learning Theory Mini Games

Dienstag, den 8. April 2008

Gaming: A cheat mode for reality

Montag, den 1. Oktober 2007

A path unwanted: Impossibly realistic games

Montag, den 13. August 2007

A path less trodden: Realistically impossible games

Montag, den 16. Juli 2007

In search of The Meaning

Donnerstag, den 22. Februar 2007

Moves, Rules, Metagames

Montag, den 19. Februar 2007