Learning Theory Mini Games

For my seminar “Games, Play and Education” I’ve scraped together (via skinning, modding, recontextualisation) three minigames. These should serve as an intro to the three learning paradigms of Behaviourism, Cognitivism and Constructivism and their possible realisation in games via their very different gaming mechanisms:

Scalability:
Due to division in small groups of four students all games are scalable to any reasonable seminar size

Duration:
Estimate for four groups is about 45 minutes

Precondition:
20 paper strips per group, a stop watch or something similar per group, and at least a rudimentary knowledge about the three learning paradigms.

Overall didactic goal:
Discerning learning paradigms in different games, discovering that knowledge about categorisation, definition and connectability can itself be a playing material.

Physical playing material:

20 strips of paper with learning theory terms and proponents from the ‘big three’ learning paradigms:

Assimilation & Accommodation / Explorative Learning / Objectivism / Programmed Instruction / Metacognition / Schema / Adaptive/Intelligent Tutoring System / Reinforcement / Coaching / Situated Knowledge / Anchored Instruction / Inert Knowledge / Drill & Practice / Frederick B. Skinner / Hypermedia / Seymour Papert / Implicit learning / Perturbation / Jean Piaget / Autopoiesis /

First round:

Each group has to categorise the 20 expression or names according to their association with Behaviourism, Cognitivism and Constructivism. First group to finish is declared the winner.

Didactical goal:
Behaviouristic limitations - ambivalent or negotiable objects can’t be assigned in a game of clear cut categorisation.

Second round:

Each student in a group gets dealt five of the 20 paper strips and has to explain two expressions or persons (she may discard three she doesn’t like or know onto a central stack) to her fellow group members - but without mentioning the expression itself. The first one of the other three students who recognizes the expression is the next one to explain. After one minute without a ‘winner’, the paper is discarded and she has to draw another paper from the stack. Then the player to the left of her is the next one to explain. The first one to have no papers strips left is the winner in the group.

Didactical goal:
Cognitivistic multiperspectivity - Though the term itself may be rather clear, there are many ways to describe it.

Third round:

Each group selects two pairs of expressions and gives the first pair on to the next group. The group may decline the first pair, but has then to take on the second. Now each consecutive group has three minutes to explain (as group) in a mini-lecture to the seminar, why the two expressions are closely connected to each other. Other groups vote for the most entertaining and/or convincing relation presented.

Didactic goal:
Constructivist creative connections - The relationsship between two (disparate) objects is not a given to be discovered or learned, but can be subjective, creative and object of negotiation.

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